Tesla vs. Edison: War of Currents Board Game
Publication Date: 1 Mar. 2020
: For Member pricing, please sign in to your Book Curator account.
WISH LISTS : Signing in will also allow you to create a wish list. Just choose the heart icon on each product you want to add. To view your list, click on the heart icon at the top right of your screen.
COMPARING PRODUCTS : To compare products, use the scales icon.
TO VIEW OR COMPLETE YOUR ORDER : Click on the cart icon at the top right of your screen.
SHIPPING : Enjoy the low flat rate of just 12.95 shipping and handling to anywhere in Australia, no matter how large your order is.
Tesla vs. Edison: War of Currents is a fast-playing, route building, economic and worker placement game focused on invention and industry in the roaring 1880's. It is easy-to-learn and appropriate for all gamers aged 14 and up.
Nikola Tesla, Thomas Edison, and three other important inventors of the time struggle to determine who will be most remembered as the man who brought light to the masses. Contributing innovations in power generation, delivery, and illumination, you also choose to invest in Direct Current (DC) technology or the superior but later developing AC technology.
Players control a small group of legendary figures from the War of Currents, each rated in Invention, Engineering, Finance and Public Relations. Each turn these legends are allocated to help research, commercialize or patent technology; influence the public's perception about the inventors and AC or DC technology; bid on and hopefully secure either residential, exhibition or power generation projects in cities around the 1880's United States. Money is tight and players may need to sell shares of their company in order to do everything they need to succeed. But be careful: other companies can buy stock you release, and the winner is the player whose company's stock is worth the most at the end of the game!